System Reference · Rules

How the World Resolves

The machinery beneath the fiction - dice, damage, time, and consequence.

  1. 01Character CreationThe fixed, step-by-step process for building a new character from race through starting specialization points.Read →
  2. 02Attributes & DiceThe five core attributes, the dice and bonuses that drive every roll, the bonus caps, and what Focus governs.Read →
  3. 03Specialization PointsHow Specialization Points (SP) are earned each session and what everything costs to buy and improve.Read →
  4. 04Action EconomyHow your turn is divided into Actions, Bonus Actions, Free Actions, and reactions - and what each thing you do costs.Read →
  5. 05Rolls and ResolutionThe core dice math - how every roll is built, how attacks are rolled and defended, and how hits, criticals, damage, and saves are determined.Read →
  6. 06CombatHow a fight unfolds - preparing for battle, initiative, the shape of a turn, how a single action resolves step by step, and how reactions interrupt the flow.Read →
  7. 07Rest & RecoveryHow Breaks and Rests restore HP and WP, clear conditions, and what happens when you push past 24 hours awake.Read →
  8. 08PinnaclesCapstone-tier abilities unlocked at Level 5, paid for not only in HP and WP but in permanent attribute loss.Read →