System Reference · Spells
Six Schools
Magic in the after-times runs in six currents. Choose where to begin.
Fire
The Unforgetting Heat
Cinder, conflagration, and the memory of dragons.
41 spells
Arcane
The Lettered Void
Force, ward, and the geometry beneath thought.
47 spells
Alteration
The Turning of Forms
Frost, guise, and the unmaking of what was fixed.
44 spells
Dark Arts
The Oxblood Pages
Shadow, dread, and debts paid in the self.
37 spells
Divine
The Borrowed Light
Favor, mending, and the gaze that judges.
40 spells
Nature
The Green Insistence
Bramble, bloom, and the tongue of beasts.
46 spells