Equipment·Enchantments
Equipment
The Bound Whispers - Soul and aspect woven into waiting steel.
Protection Soul: tier 1 grants +1 DR against physical damage.
Warding Soul: tier 1 grants Resistance(1) vs a chosen damage type.
Swiftness Soul: tier 1 grants +1 Initiative and +1 AGI saves.
Power Soul: tier 1 grants +1 damage on weapon strikes.
Striking Soul: tier 1 grants +1 to hit.
Binding Soul: tier 1 grants +1 melee spell hit.
Disruption Soul: tier 1 lets Interrupt cost only 1 BA.
Resilience Soul: tier 1 grants +1 to RES rolls.
Awareness Soul: tier 1 grants +1 Perception.
Mastery Soul: tier 1 grants +1 weapon or armor skill level (non-permanent).
Fire Aspect (Weapon): tier 1 adds +d4 fire damage.
Fire Aspect (Armor): tier 1 returns d4 fire to attackers.
Cold Aspect (Weapon): tier 1 adds +d4 cold damage and Cold(1).
Cold Aspect (Armor): tier 1 returns d4 cold to attackers.
Lightning Aspect (Weapon): tier 1 adds +d4 lightning with a chance to stun.
Lightning Aspect (Armor): tier 1 returns d4 lightning to attackers.
Poison Aspect (Weapon): tier 1 adds +d4 poison damage and Poison(1).
Poison Aspect (Armor): tier 1 applies Poison(1) to attackers on hit.
Arcane Aspect (Weapon): tier 1 adds +d4 force, ignores resist.
Arcane Aspect (Armor): tier 1 returns d4 force to attackers.
Spectral Aspect (Weapon): tier 1 lets strikes register at half power on ethereal targets.
Spectral Aspect (Armor): tier 1 grants DR against ethereal damage.
Thundering Aspect (Weapon): tier 1 knocks targets back 1m on hit.
Thundering Aspect (Armor): tier 1 knocks attackers back 1m on defense.
Vorpal Aspect (Weapon): tier 1 adds +1x weapon die on crit.
Vorpal Aspect (Armor): tier 1 adds +2 damage on crit-protected returns.
Lifesteal Aspect (Weapon): tier 1 heals d4 per damaging hit.
Lifesteal Aspect (Armor): tier 1 heals d4 when struck.
Quickened Aspect (Weapon): tier 1 grants 1 free Bonus Action per combat.
Quickened Aspect (Armor): tier 1 grants +3m movement speed.
Ring of Arcane Power: tier 1 grants +1 spell damage.
Ring of the Spellsniper: tier 1 grants +1 spell hit.
Ring of [School]: tier 1 cuts WP cost by 1 for the chosen school.
Ring of Elemental Magic: half WP for the next same-school spell.
Ring of Restoration: tier 1 grants +1 healing.
Ring of Indomitable Will: stores up to 20 WP from damage taken.
Necklace of Strength: tier 1 grants +1 STR (capped at 20).
Necklace of Agility: tier 1 grants +1 AGI (capped at 20).
Necklace of Resilience: tier 1 grants +1 RES (capped at 20).
Necklace of Focus: tier 1 grants +1 FCS (capped at 20).
Necklace of Intellect: tier 1 grants +1 INT (capped at 20).