Renegade
A priest who found wrath easier than mercy, feeding on suffering and spreading divine condemnation like a chain.
Pick Tree
14 picks along the Renegade path. Pair them with the general Priest class picks.
Level 2
Shadow Adept
Requires: Pick: Dark Pact
Gain bonus to Magicka and Occult checks equal to your Dark Arts school level.
Details →Level 3
Shadow Chain
Requires: Pick: Dark Pact
When Sanctify triggers on an enemy, the nearest enemy within 5m also receives the triggered effect.
Details →Divine Corruption
Requires: Pick: Dark Pact
Convert damage type of a Dark Arts spell to Divine. Usable (level) times per day.
Details →Shadowstep
Requires: Pick: Dark Pact
After casting a melee spell or hitting with a melee attack, spend a Bonus Action to Disengage and move up to your level in meters.
Details →Level 4
Feast of Shadows
Requires: Pick: Dark Pact
Dark Arts spells damaging Sanctified enemies heal you for INT Bonus HP.
Details →Creeping Darkness
Requires: Pick: Dark Pact
Shadow Chain range increases to 10m. Enemies hit suffer -1 to their next Save.
Details →Shadow Bolt
Requires: Pick: Dark Pact
Use ½ Action. Ranged attack dealing FCS Roll + FCS Bonus damage. If target is Sanctified, they become Blinded(1) on hit.
Details →Level 5
Spreading Darkness
Requires: Pick: Dark Pact
Spend ½ Action. For 3 rounds, when Shadow Chain hits an un-Sanctified enemy, they also become Sanctified for the duration. You can only re-target the original Sanctified enemy. You cannot Sanctify allies during this time. When the effect ends, you pay 50 WP and lose 2 FCS Bonus until you Rest.
Details →Level 6
Dark Tithe
Requires: Pick: Dark Pact
Kills on Sanctified enemies restore HP and WP equal to your level. When you hit a Sanctified target with a Dark Arts spell, you refund WP equal to half your level.
Details →Twisted Gloom
Requires: Pick: Dark Pact
Once per Rest. When you cast a single-target Dark Arts spell that requires a spell attack roll and is up to half your level (rounded down), you may designate additional Sanctified enemies as targets. Each target must be within the spell's range. You make a separate attack roll against each target and each target defends independently. Designating up to two targets costs no additional actions or resources. Designating three or four targets costs an additional cast of the spell's full cost. For each additional two targets beyond four, the spell is slowed by one step and costs an additional cast of the spell's full cost.
Details →Level 7
Corrupted Sanctum
Requires: Pick: Dark Pact, Spreading Darkness
While Spreading Darkness is active, each Sanctified enemy receives half the normal healing from any source. Additionally, any Divine damage they receive deals extra damage equal to your FCS Bonus.
Details →Level 8
Desecrate the Weak
Requires: Pick: Dark Pact
Deal WP damage equal to your FCS Bonus to all enemies within 10 meters. If this reduces an enemy to 0 WP, you may immediately re-cast Desecrate the Weak as a Bonus Action at half the normal WP cost. You may continue to re-cast as long as you reduce an enemy to 0 WP each time.
Details →Level 10
Eradication
Requires: Pick: Dark Pact
Use 1 Action. All currently Sanctified enemies ignite with holy fire, taking FCS Bonus Divine damage and INT Bonus WP damage immediately and at the start of their next three turns.
Details →