Lotusbloom
Healer who restores balance through touch and channeled Harmony.
Pick Tree
15 picks along the Lotusbloom path. Pair them with the general Silent class picks.
Level 2
Blooming Palm
Choosing this locks Lotusbloom as your Specialization. Spend a ½ Action and touch a willing creature to restore 2d8 + INT bonus hit points.
Details →Purifying Touch
Requires: Pick: Blooming Palm
Spend 1 Action to end one harmful condition (other than Exhausted, Fatigued or Dying) affecting a creature you touch.
Details →Level 3
Bloom of Vitality
Requires: Pick: Blooming Palm
Your healing touch infuses allies with renewed vigor. When you use a healing ability or spell, you can spend 1 additional Harmony to grant the target temporary hit points equal to your INT bonus + your level that last for 1 hour.
Details →Blossom Stance
Requires: Pick: Blooming Palm
Spend a Bonus Action to enter Blossom Stance for 5 rounds, gaining an aura that emanates healing energy to allies within 5 meters of you. When an ally starts their turn within the aura, they regain HP equal to your remaining Harmony. Each time an ally is healed this way, 1 Harmony is spent from your Harmony Pool. You may choose to exit Blossom Stance at any point as a Free Action.
Details →Reach of Harmony
Requires: Pick: Blooming Palm
Spend 1 Action to extend your healing energies to a friendly target within 15 meters of you. They regain HP equal to 1d8 + INT Bonus.
Details →Level 4
Harmony's Blessing
Requires: Pick: Blooming Palm
Your presence naturally soothes and heals those around you. Allies other than yourself within 5 meters of you recover 1 WP at the start of your turn. Once per Rest, as a Bonus Action during your turn, you can spend 3 Harmony to increase this to 1 + your INT bonus for 5 rounds.
Details →Lifeblood Transference
Requires: Pick: Blooming Palm
Spend a Full Action to channel your own life force to save others from the brink of death. You touch a creature that has Dying(1). They regain Consciousness, lose Dying(1) and Incapacitated conditions, and regain HP and WP equal to 2d8 + your INT bonus. You take damage equal to half the amount (rounded down) healed that cannot be reduced or prevented.
Details →Touch of Serenity
Requires: Pick: Blooming Palm
As a Free Action, spend 3 Harmony to touch a creature. The target must succeed on a RES save or have its hostile actions suppressed for 3 rounds, though it will still defend itself if attacked. The effect also ends any Berserk or Rage on the target.
Details →Level 5
Circle of Life
Requires: Pick: Blooming Palm
Touch a dead or Dying ally. They return to full HP. You drop to 1 HP. Usable once per day.
Details →Level 6
Ebb and Flow
Requires: Pick: Blooming Palm
Your combat rhythm weaves healing and striking into a single flowing discipline. When you use a healing ability or spell, you gain +2 to hit on your next melee attack. When you hit with a melee attack, your next healing ability or spell heals for an additional amount equal to half your level (rounded down).
Details →Level 7
Lingering Grace
Requires: Pick: Blooming Palm, Circle of Life
When you use Circle of Life, you gain Temporary HP equal to half the HP lost (rounded down). This Temporary HP remains until Resting.
Details →Level 8
Nourishing Palm Technique
Requires: Pick: Blooming Palm
Spend 2 Harmony as a Free Action to recover 40 WP. Usable once per round.
Details →Level 9
Harmonic Current
Requires: Pick: Blooming Palm
All your healing actions also seek the nearest ally other than yourself within 5 meters. They receive HP equal to your level.
Details →Mother's Mercy
Requires: Pick: Blooming Palm
Touch an ally. They receive HP equal to 10 times the Harmony spent and WP equal to 5 times the Harmony spent.
Details →