ClassThe Unspoken Word

Silent

Master of Harmony energy who strikes without words and moves without trace.

The Silent is a master of Harmony energy who strikes without words and moves without trace. Discipline is their whole language - a martial calm channeled inward until body and breath answer as one.

One hits like a gale and never wastes a movement. One restores balance through touch and channeled Harmony, mending what is broken. And one walks in shadow, neutralizing threats from the dark and brokering peace between worlds.

STR
d6
AGI
d8
RES
d6
FCS
d6
INT
d6
Core Attributes
AGI · RES
Innate Skills
religion, athletics/acrobatics, lore/deception/first_aid
Innate School
None
Armor
Cloth

Starting EquipmentQuarterstaff. Cloth armor. Training wraps (handwraps), meditation stone and prayer beads.

Core Abilities

Abilities and talents that define the class at its core - granted at creation, or available as early signature picks.

  • Harmony

    Core Resource

    The Silent uses Harmony as a specialized resource for using abilities and some spells. Your character has Harmony equal to your RES die + FCS die + 2 × level. Harmony replenishes at the pace of 1 Harmony per hour when Resting. Once per day, you may spend two hours in Meditation, regaining Harmony equal to your FCS Bonus. When using Harmony to enhance attacks, only one enhancement per attack is allowed. You may convert Will Points to Harmony at a rate of 10 WP per 1 Harmony.

    The body is the instrument. Harmony is the music.

  • Balanced Form

    Talent

    You may use AGI instead of STR to make Unarmed attacks and gain AGI bonus to unarmed damage. At 4th level, your Unarmed attacks and Abilities become magical.

    The fist that moves with grace hits harder than the one that moves with force.

Path of Advancement

Levels 2–10. Each level lists the dice that step up and the core-attribute bonuses your character must have reached to take it.

LevelDice UpsRequired Bonuses
2FCS UpAGI 5 · RES 4
3Free UpAGI 8 · RES 4
4—AGI 8 · RES 6
5AGI UpAGI 10 · RES 8
6RES UpAGI 12 · RES 9
7—AGI 14 · RES 10
8Free UpAGI 15 · RES 12
9—AGI 18 · RES 14
10Free UpAGI 20 · RES 16

Specializations

General Class Picks

Picks available to every Silent, before a specialization is chosen.

Level 1

You may use AGI instead of STR to make Unarmed attacks and gain AGI bonus to unarmed damage. At 4th level, your Unarmed attacks and Abilities become magical.

Details →

Stunning Strike

Free Action·2 Harmony12 SP

When you hit with an unarmed attack, you can spend 2 Harmony to attempt to stun your target. The target must succeed on a RES save against your AGI Check or become Stunned(1).

  • Melee
  • Single Target
Details →

Flowing Movement

Bonus Action + 1 Action·1 Harmony10 SP

Spend 1 Harmony and a Bonus Action to move up to half your movement speed without provoking opportunity attacks.

  • Utility
Details →

Cloud Step

Free Action·1 Harmony10 SP

As part of movement you may spend 1 Harmony as a Free Action to move across liquid surfaces or terrain until the end of your turn without sinking or triggering traps.

  • Utility
Details →

Piercing Insight

Free Action·2 Harmony8 SP

As a Free Action, you can spend 2 Harmony to gain +2 on Perception and Scrutiny checks for 10 minutes.

  • Utility
Details →

You gain one level in Stealth and your steps never make sound when moving slowly (Running and Sprinting still makes sound without a Stealth Check).

Details →

Level 2

Swift Assault

1/2 Action·2 Harmony16 SP

Spend a ½ Action to move up to your speed and make an unarmed attack with +2 to hit against a target in range. If the target doesn't Dodge, they are knocked prone even if the attack misses.

  • Melee
  • Single Target
Details →

Concealed Stance

Bonus Action + 1 Action·5 Harmony20 SP

Spend a Bonus Action. For 5 rounds, you gain +5 to Stealth checks and can attempt to hide even when only partially hidden. First Attack you make each turn counts as Unseen.

  • Utility
Details →

Wall Run

Free Action·1 Harmony10 SP

As a Free Action, spend 1 Harmony to run across a vertical surface for up to 5 meters as part of your movement.

  • Utility
Details →

Deflect Missiles

Bonus Action + 1 Action·1 Harmony15 SP

When hit by a ranged attack, you may spend a Bonus Action and 1 Harmony to reduce the damage by 1d8 + your AGI bonus. If you reduce the damage to 0, you catch the projectile.

  • Utility
Details →

Soothing Radiance

1/2 Action·12 WP14 SP

Spend a ½ Action to create a 3-meter radius radiating aura centered on you that lasts until the start of your next turn. Allies who start their turn in the aura regain 1d4 + FCS Bonus HP.

  • AoE
  • Heal
Details →

Soaring Leap

Free Action·1 Harmony10 SP

As part of a Jump, you may as a Free Action spend 1 Harmony to gain full AGI bonus in your jumping distance for that jump.

  • Utility
Details →

Level 3

Whirlwind Stance

Bonus Action + 1 Action·1 Harmony15 SP

Spend a Bonus Action to take Whirlwind Stance. You spin and weave through combat, turning aggression back upon itself. When you are targeted by a melee attack, you can spend a Bonus Action and 1 Harmony Point as a Defensive Action to gain +5 to your Defense Rating against that attack. If the attack misses, you may immediately make an opportunity attack against the attacker as a Free Action.

  • Melee
  • Utility
Details →

Whispering Rush

Bonus Action + 1 Action·2 Harmony14 SP

Spend a Bonus Action and 2 Harmony to move up to your full movement speed without making sound.

  • Utility
Details →

Your deep connection to the universal flow enhances your Harmony reserves. Your maximum Harmony increases equal to your level. Additionally, you recover 1 Harmony per hour, even when not Resting and your Harmony recovery while Resting is doubled.

Details →

Essence Sight

Free Action·1 Harmony16 SP

You can see magical auras by spending 1 Harmony as a Free Action. For 1 minute, you detect magic similar to the Detect Magic spell and can identify the school of magic with a successful Magicka check.

  • Utility
Details →

Level 4

Memory Veil

Free Action·2 Harmony20 SP

Requires: Pick: Stunning Strike

Your strikes can disrupt the target's memory of recent events. When you successfully hit with Stunning Strike, you can empower the strike with 2 additional Harmony to cloud the target's memory and increase Stun Rating to Stunned(5). If they fail the Save, they have no recollection of the minute before being struck or the duration of their stunned condition.

  • Melee
  • Single Target
Details →

Thousand Strikes Technique

Full Action·4 Harmony22 SP

Requires: Pick: Stunning Strike

Spend a Full Action and 4 Harmony to perform a series of swift blows at blinding speed delivering a flurry of rapid unarmed strikes. Make unarmed attacks against all targets within your reach. Make a separate attack roll for each target. These attacks deal normal damage but apply your Stunning Strike effect at no additional Harmony cost if they hit.

  • Melee
  • AoE
Details →

You've learned to build momentum through continuous, flowing movement. For every 3 meters you move before making an unarmed attack, add +1 to your damage roll (maximum +3). If you move at least 6 meters in a straight line before attacking, you can spend 1 Harmony to make your attack with +3 to hit.

Details →

Level 6

When you use a Class Ability for the first time each round, you gain one Bonus Action to be used during your turn. Unused Bonus Action gained this way disappears at the end of your turn.

Details →

You may use Parry against Ranged Spell Attacks unarmed or with a weapon once per round. Doing so costs 3 Harmony instead of a Bonus Action. On success, you regain 1 Harmony.

Details →

Level 8

Your discipline transcends mortal limits. Your AGI or RES attribute bonus cap increases by 2 (from 20 to 22). You gain +1 to the chosen attribute's bonus.

Details →

Level 10

Tranquil State

1 1/2 Actions·50 WP50 SP

Focus on an ally until your next turn. Any damage they take is halved and you take that damage instead. You regain 1 Harmony for every 10 damage received this way.

  • Utility
  • Single Target
Details →
Class · System ReferenceØMEN: After Dragons