Marksman
Controls entire sections of the battlefield through patience, precision, and a single perfectly placed shot.
Pick Tree
21 picks along the Marksman path. Pair them with the general Fighter class picks.
Level 2
Mark Prey
Requires: Pick: Keen Shot
Once per turn, using a Bonus Action, specify an enemy you can see. Your Attack against that target gain +2 FCS and the attack critically strikes if your FCS Roll comes within 2 of the target's Defense Roll. You can only prey on one target at a time and up to your FCS Bonus per Rest. The effect ends when you hit your Prey with an Attack.
Details →Requires: Pick: Keen Shot, Mark Prey
You gain an extra FCS die to Checks related to Tracking or Detecting your Prey. Your Stealth Rolls against that target gain +2. Requires Mark Prey.
Details →Level 3
Volley (I)
Requires: Pick: Keen Shot
Use a ½ Action to shoot your ranged weapon up to 3 / 4 / 5 times against one or more targets at range. You can use all attacks against one or one attack against each of many targets. You must choose the target before making any attack rolls. Make an Attack Roll for each shot. On hit, each designated attack deals normal damage.
Details →Volley (II)
Requires: Pick: Keen Shot, Volley (I)
Use a ½ Action to shoot your ranged weapon up to 3 / 4 / 5 times against one or more targets at range. You can use all attacks against one or one attack against each of many targets. You must choose the target before making any attack rolls. Make an Attack Roll for each shot. On hit, each designated attack deals normal damage.
Details →Volley (III)
Requires: Pick: Keen Shot, Volley (II)
Use a ½ Action to shoot your ranged weapon up to 3 / 4 / 5 times against one or more targets at range. You can use all attacks against one or one attack against each of many targets. You must choose the target before making any attack rolls. Make an Attack Roll for each shot. On hit, each designated attack deals normal damage.
Details →Quick Feet
Requires: Pick: Keen Shot
You gain 5 Move Speed and you may use Attack Actions during your Movement.
Details →Quick Shot
Requires: Pick: Keen Shot
Use a Bonus Action and make a Ranged Attack against a target in range.
Details →Requires: Pick: Keen Shot
You may use your AGI Bonus instead of STR Bonus for Hit and Damage rolls when wielding a Bow or Crossbow.
Details →Level 4
Instinctive Strategy
Requires: Pick: Keen Shot
Your instincts have heightened granting you advantage in combat. Increase your WP equal to your AGI and FCS bonus and gain +2 to Initiative Rolls.
Details →Ranger Armor
Requires: Pick: Keen Shot
You are accustomed to using Ranged Weapons in Medium and Heavy Armor. While donning a Medium or Heavy Armor, Movement Speed penalties are reduced by 2.
Details →Scout Tactics
Requires: Pick: Keen Shot
You deal extra 5 Damage when Attacking Unseen. Additionally you may perform Disengage as a Bonus Action.
Details →Calculated Aim
Requires: Pick: Keen Shot
When you use an Aim Action and make a Ranged Attack on the same turn, you may take a second Aim Action for free, gaining an additional +2 to Hit and +2 to Damage for your next Ranged Attack that turn.
Details →Level 5
Perfect Volley
Requires: Pick: Keen Shot · Attribute: AGI 10
Designate a point you can see within your ranged weapon range. Make an attack against ALL enemies within 5m of that point. Attacks automatically hit. On hit, each attack automatically crits.
Details →Level 6
Marked for Death
Requires: Pick: Keen Shot, Mark Prey
Mark Prey no longer ends when you hit your Prey. It ends when your Prey is reduced to 0 HP, when you designate a new Prey, or when you Rest. Your attacks against your Prey critically strike if your FCS Roll comes within 4 of the target's Defense Roll.
Details →Opened Wound
Requires: Pick: Keen Shot
When you hit a target with two or more ranged attacks on the same turn, the target gains Bleed(1). If the target is your Prey and already has Bleed, increase the rating by 1 instead.
Details →Arrow Duet
Requires: Pick: Keen Shot
Use a ½ Action to load your ranged weapon with two projectiles and fire them at the target. Roll two damage dice, use one for hit and both for damage. Maybe used up to half the AGI bonus (rounded down) per Rest.
Details →Level 7
Requires: Pick: Keen Shot, Perfect Volley
The area of effect increases from 5m to 8m around the designated point. If you have Press the Advantage, each enemy reduced to 0 HP by Perfect Volley triggers it, allowing a Basic Attack against a separate target within range.
Details →Level 8
Level 9
Through Any Gap
Requires: Pick: Keen Shot, Perfect Volley, Perfect Volley Upgrade
Your Ranged Attacks ignore penalties from partial cover entirely. Targets behind partial cover receive no Defense bonus against your attacks.
Details →Level 10
Dead to Rights
Requires: Pick: Keen Shot
Your Ranged Attacks critically strike if your FCS Roll comes within 2 of the target's Defense Roll. Additionally, once per Rest before making a Ranged Attack, you may declare a Perfect Shot. Roll attack and damage as normal. The attack automatically hits and automatically critically strikes - the target may only avoid it with a successful Dodge.
Details →