Fighter PathThe Drilled Edge

Marksman

Controls entire sections of the battlefield through patience, precision, and a single perfectly placed shot.

Pick Tree

21 picks along the Marksman path. Pair them with the general Fighter class picks.

Level 2

This locks Marksman as your specialization. Add FCS die to ranged weapon damage. When using Aim Action double the FCS bonus for hit.

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Mark Prey

Bonus Action + 1 Action·5 WP10 SP

Requires: Pick: Keen Shot

Once per turn, using a Bonus Action, specify an enemy you can see. Your Attack against that target gain +2 FCS and the attack critically strikes if your FCS Roll comes within 2 of the target's Defense Roll. You can only prey on one target at a time and up to your FCS Bonus per Rest. The effect ends when you hit your Prey with an Attack.

  • Ranged
  • Single Target
  • Utility
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Requires: Pick: Keen Shot, Mark Prey

You gain an extra FCS die to Checks related to Tracking or Detecting your Prey. Your Stealth Rolls against that target gain +2. Requires Mark Prey.

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Level 3

Volley (I)

1/2 Action16 SP

Requires: Pick: Keen Shot

Use a ½ Action to shoot your ranged weapon up to 3 / 4 / 5 times against one or more targets at range. You can use all attacks against one or one attack against each of many targets. You must choose the target before making any attack rolls. Make an Attack Roll for each shot. On hit, each designated attack deals normal damage.

  • Ranged
  • Multi Target
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Volley (II)

1/2 Action16 SP

Requires: Pick: Keen Shot, Volley (I)

Use a ½ Action to shoot your ranged weapon up to 3 / 4 / 5 times against one or more targets at range. You can use all attacks against one or one attack against each of many targets. You must choose the target before making any attack rolls. Make an Attack Roll for each shot. On hit, each designated attack deals normal damage.

  • Ranged
  • Multi Target
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Volley (III)

1/2 Action16 SP

Requires: Pick: Keen Shot, Volley (II)

Use a ½ Action to shoot your ranged weapon up to 3 / 4 / 5 times against one or more targets at range. You can use all attacks against one or one attack against each of many targets. You must choose the target before making any attack rolls. Make an Attack Roll for each shot. On hit, each designated attack deals normal damage.

  • Ranged
  • Multi Target
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Requires: Pick: Keen Shot

You gain 5 Move Speed and you may use Attack Actions during your Movement.

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Quick Shot

Bonus Action + 1 Action·4 WP16 SP

Requires: Pick: Keen Shot

Use a Bonus Action and make a Ranged Attack against a target in range.

  • Ranged
  • Single Target
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Level 4

Requires: Pick: Keen Shot

Your instincts have heightened granting you advantage in combat. Increase your WP equal to your AGI and FCS bonus and gain +2 to Initiative Rolls.

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Requires: Pick: Keen Shot

You are accustomed to using Ranged Weapons in Medium and Heavy Armor. While donning a Medium or Heavy Armor, Movement Speed penalties are reduced by 2.

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Requires: Pick: Keen Shot

You deal extra 5 Damage when Attacking Unseen. Additionally you may perform Disengage as a Bonus Action.

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Requires: Pick: Keen Shot

When you use an Aim Action and make a Ranged Attack on the same turn, you may take a second Aim Action for free, gaining an additional +2 to Hit and +2 to Damage for your next Ranged Attack that turn.

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Level 5

Perfect Volley

1 Action·50 WP50 SP

Requires: Pick: Keen Shot · Attribute: AGI 10

Designate a point you can see within your ranged weapon range. Make an attack against ALL enemies within 5m of that point. Attacks automatically hit. On hit, each attack automatically crits.

  • Ranged
  • AoE
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Level 6

Requires: Pick: Keen Shot, Mark Prey

Mark Prey no longer ends when you hit your Prey. It ends when your Prey is reduced to 0 HP, when you designate a new Prey, or when you Rest. Your attacks against your Prey critically strike if your FCS Roll comes within 4 of the target's Defense Roll.

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Requires: Pick: Keen Shot

When you hit a target with two or more ranged attacks on the same turn, the target gains Bleed(1). If the target is your Prey and already has Bleed, increase the rating by 1 instead.

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Arrow Duet

1/2 Action·5 WP24 SP

Requires: Pick: Keen Shot

Use a ½ Action to load your ranged weapon with two projectiles and fire them at the target. Roll two damage dice, use one for hit and both for damage. Maybe used up to half the AGI bonus (rounded down) per Rest.

  • Ranged
  • Single Target
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Level 7

Requires: Pick: Keen Shot, Perfect Volley

The area of effect increases from 5m to 8m around the designated point. If you have Press the Advantage, each enemy reduced to 0 HP by Perfect Volley triggers it, allowing a Basic Attack against a separate target within range.

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Level 8

Requires: Pick: Keen Shot

Once per combat, when you successfully defend against an attack, you may Disengage as a Free Action and move up to your AGI Bonus in meters.

  • Utility
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Level 9

Requires: Pick: Keen Shot, Perfect Volley, Perfect Volley Upgrade

Your Ranged Attacks ignore penalties from partial cover entirely. Targets behind partial cover receive no Defense bonus against your attacks.

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Level 10

Requires: Pick: Keen Shot

Your Ranged Attacks critically strike if your FCS Roll comes within 2 of the target's Defense Roll. Additionally, once per Rest before making a Ranged Attack, you may declare a Perfect Shot. Roll attack and damage as normal. The attack automatically hits and automatically critically strikes - the target may only avoid it with a successful Dodge.

  • Ranged
  • Single Target
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Fighter · MarksmanØMEN: After Dragons