Ritual
Harvests life essence through blood and sacrifice, viewing suffering as simply the sound of power changing forms.
Pick Tree
10 picks along the Ritual path. Pair them with the general Cultist class picks.
Level 2
Ritual Specialization
Choosing this locks Ritual as your Specialization. Spend 1 Action to make 3 melee attacks on the same target. First attack deals HP damage from first attack and the third deals WP damage equal to half of the damage dealt. You regain HP from first attack equal to WP from the last attack equal to half the damage dealt.
Details →Level 3
Harrow
Requires: Pick: Ritual Specialization
Use 1½ Actions to mark an enemy adjacent to yourself, then perform a single decisive blow to prepare the victim for sacrifice. Make a Melee Spell Attack. On hit, target takes Will Damage equal to Double INT Bonus. If the target drops to 0 WP, their soul is torn from their body, lost forever. Death Never Rests talent adds: when your Harrow devours a soul, you regain 5 HP.
Details →Death Never Rests
Requires: Pick: Ritual Specialization
When your Harrow devours the soul of your target, you regain 5 HP.
Details →Level 4
Instill Chaos
Requires: Pick: Ritual Specialization
Use a Bonus Action in attempt to scatter the thoughts of those around you, creating chaos and distraction. Choose up to 3 targets you can see within 15 meters of you. Targets must succeed an INT Save against your INT Check or become Cursed for 5 rounds. While Cursed, any time they would move, they roll a d8 to determine their direction, lose ½ Action on their turn and can not make Ranged Attacks.
Details →Level 5
Ritual of Shadows
Requires: Pick: Ritual Specialization
Spend a Full Action to turn your corporeal body into shadow form. You retain the shadow form for 4 hours, gaining Physical Resistance(5) for the duration. Your basic melee attacks are Unseen during this time and you can choose to damage targets' WP with your melee attacks instead of HP. Additionally, you may use Dodge as a Free Action once per round. You can see clearly through darkness you have created.
Details →Level 6
Carved Flesh
Requires: Pick: Ritual Specialization
Use 1½ Actions to make any number of Melee Spell Attacks against a single target. The first attack costs 4 HP. Each subsequent attack doubles the HP cost. All attacks deal magical damage. The only limit is your remaining HP.
Details →Level 7
Requires: Pick: Ritual Specialization, Ritual of Shadows
While Ritual of Shadows is active, your melee attacks use INT instead of AGI when using Daggers. Additionally, any creature within 3 meters of you may attempt a Stealth Check to become hidden regardless of terrain or lighting conditions.
Details →Level 8
Soul Consumption
Requires: Pick: Ritual Specialization, Harrow
When a target is reduced to 0 WP by Harrow, their soul is torn from their body and consumed by you, lost forever. When this occurs, you may immediately recast Harrow as a Free Action, paying its normal costs. Additionally you gain +1 INT Bonus until your next Rest. This bonus may exceed your INT cap. Harrow may only be recast once per trigger in this way.
Details →Level 9
Gloom's End
Requires: Pick: Ritual Specialization, Ritual of Shadows, Ritual of Shadows: Pinnacle Upgrade
While Ritual of Shadows is active, you may use a Full Action to end it prematurely, releasing its remaining power as a violent burst of shadow energy. Every enemy within 50 meters must succeed an INT or STR Save against your INT Check, whichever of their saves is lower. On a fail, they take Will Damage equal to 60 times the number of full hours remaining in Ritual of Shadows. If less than one full hour remains, they take 30 Will Damage instead. Creatures that succeed or survive are Dazed for one round.
Details →Level 10
Dark Covenant
Requires: Pick: Ritual Specialization
Once per combat, you may use a Free Action to Dodge without spending a Bonus Action. Additionally after landing a Basic Attack or Harrow from an Unseen position, you may spend 10 HP to remain Unseen for your next Basic Attack or Harrow this turn.
Details →