Stormcall
You didn't summon the storm. You became its center.
- Action
- 1 1/2 Actions
- Willpower
- 42
You call down a raging storm centered on yourself. The area becomes lightly obscured by driving wind and rain. For the duration, at the start of your turn you may call one of the following effects as a Free Action: **Thunder:** All enemies in the area must succeed on a RES Save against your INT Check or become Dazed(1) until the start of their next turn. **Lightning Bolt:** Make a Ranged Spell Attack against a target in the area. On hit, the target takes 3d8 + INT Bonus Lightning damage. **Gale:** Choose a direction. All creatures in the area must succeed on a STR Save against your INT Check or be pushed 5 meters in that direction. The storm suppresses Fire Rating by 1 per round for all creatures in the area (including allies).