NatureThe Green Insistence

Healing Grove

3School Level25SP

Stand here. Breathe. The green does the rest.

Action
1 Action
Willpower
20

You create a 10-meter radius zone of healing energy that lasts for 5 rounds. Allies who start their turn in the area regain 1d8 + INT Bonus HP. Additionally, all plant-based difficult terrain in the area doesn't impede friendly movement.

  • Spell
  • AoE
  • Heal
Nature · System ReferenceØMEN: After Dragons