NatureThe Green Insistence
Healing Grove
3School Level25SP
Stand here. Breathe. The green does the rest.
- Action
- 1 Action
- Willpower
- 20
You create a 10-meter radius zone of healing energy that lasts for 5 rounds. Allies who start their turn in the area regain 1d8 + INT Bonus HP. Additionally, all plant-based difficult terrain in the area doesn't impede friendly movement.