FireThe Unforgetting Heat

Blazing Rush

2School Level14SP

The ground can't hold you. The fire can't catch you.

Action
Bonus Action + 1 Action
Willpower
12
Reach
Melee

Flames cover your feet, propelling you with supernatural speed. Until the end of your turn, your movement speed increases by 10 meters, you can walk across liquids as if they were solid ground, and you leave a trail of fire behind you on solid ground. Any creature that moves through this trail before the start of your next turn must succeed on an AGI Save against your INT Check or gain Fire(1).

Fire · System ReferenceØMEN: After Dragons