DivineThe Borrowed Light
Spirit Guardians
4School Level28SP
You brought company. They're not leaving until you do.
- Action
- Full Action
- Willpower
- 24
- Save
- RES Save
- Area
- Sphere - r5
Spirits surround you in a 5-meter radius for 1 minute. They are visually distinct (either angelic or ancestral, your choice). When you cast this spell and at the start of each of your turns, creatures of your choice in the area take 1d10 + INT Bonus Divine damage, or half damage with a successful RES Save against your INT Check. The area is considered difficult terrain for your enemies. Spirit Guardians counts as an aura. You may only have one aura active at a time.