DivineThe Borrowed Light
Forced Atonement
4School Level32SP
The light doesn't leave. It waits for them to face it.
- Action
- 1 1/2 Actions
- Willpower
- 28
- Range
- 40 meters
- Save
- RES Save
- Area
- Sphere - r5
You call down a column of divine light on a point within 40 meters. Each creature in a 5-meter radius must make a RES Save against your INT Check. On a failed save, a creature takes 2d12 + FCS Bonus Divine damage and is marked with divine judgment for 5 rounds. On a successful save, it takes half as much damage and isn't marked. A marked creature glows with faint light, cannot benefit from invisibility, and takes 1d8 Divine damage at the start of each of its turns.