DivineThe Borrowed Light

Forced Atonement

4School Level32SP

The light doesn't leave. It waits for them to face it.

Action
1 1/2 Actions
Willpower
28
Range
40 meters
Save
RES Save
Area
Sphere - r5

You call down a column of divine light on a point within 40 meters. Each creature in a 5-meter radius must make a RES Save against your INT Check. On a failed save, a creature takes 2d12 + FCS Bonus Divine damage and is marked with divine judgment for 5 rounds. On a successful save, it takes half as much damage and isn't marked. A marked creature glows with faint light, cannot benefit from invisibility, and takes 1d8 Divine damage at the start of each of its turns.

Divine · System ReferenceØMEN: After Dragons