Teleport
You were here. Now you're there. The space between is a technicality.
- Action
- 1 Action
- Willpower
- 30
- Range
- 100 meters
You and one willing or unconscious creature you can carry teleport to a location within 100 meters. You must either see the destination or be able to clearly visualize a place you have previously visited within range. Line-of-sight teleportation always arrives precisely. Visualized destinations are subject to GM determination - unclear or outdated memories may result in imprecise arrival. If the destination is occupied by a solid object or creature, you take 2d10 Force damage and appear in the nearest unoccupied space. You may also spend 10 minutes to attune an object as your Arcane Beacon. You may only have one Arcane Beacon active at a time. Teleportation spells may target your Arcane Beacon's location regardless of line-of-sight, provided it is within the spell's range.