ArcaneThe Lettered Void
Phantom Trap
2School Level16SP
A gift. Unwrap at your own risk.
- Action
- 1 Action
- Willpower
- 14
- Range
- 0 meters
You create a magical trap on an object you touch. Choose an object that you can see and that isn't being worn or carried by another creature. When a creature moves within 1 meter of the trapped object or interacts with it, the trap emits a flash of searing light. The creature must succeed on an AGI Save against your INT Check or take 2d10 Force damage and become Blinded(1). After triggering once, the trap disappears. You can dismiss the trap as a Bonus Action.