Mass Charm
They trust you completely. For now.
- Action
- 1 Action
- Willpower
- 30
- Range
- 30 meters
- Save
- FCS Save
- Area
- Sphere - r10
Choose a point you can see. All creatures within a 10-meter radius must succeed on a FCS Save against your INT Check or become charmed. In combat, the effect lasts 3 rounds - charmed creatures lose hostility toward your party and cannot use defensive actions against attacks. Outside combat, the effect lasts 1 minute - charmed creatures become agreeable, treating you as someone they trust and agree with. They believe what you tell them and follow your lead for the duration. Charmed creatures retain self-preservation and common sense - they will not harm themselves, attack their allies, or act against their survival. Charmed creatures are unaware of the effect while active. When the effect ends, affected creatures realize they were magically influenced. The effect ends individually on a creature when it takes damage from any source.