Grand Mirage
What you see is what I want you to see. All of it.
- Action
- 1 Action
- Willpower
- 34
- Range
- 30 meters
- Area
- Sphere - r20
You create a large-scale illusion affecting a 20-meter radius area. In combat, choose one mode on cast: **Phantom Terrain:** You alter the perceived terrain within the area. Enemies interacting with the false terrain may attempt an INT Save against your INT Check to disbelieve. Until disbelieved, they act on false information - walking over illusory bridges, avoiding nonexistent walls, falling into hidden pits. **Phantom Army:** You create illusory combatants that fill the area. Each phantom has a Defense Rating equal to 10 + your INT Bonus. When an enemy attacks a phantom and hits, it vanishes. Enemies must succeed on a FCS Save against your INT Check at the start of their turn to distinguish real from phantom. On a fail, their attacks target randomly among real and phantom targets. **Sensory Overwrite:** Enemies in the area perceive your allies in wrong positions. At the start of each enemy turn, they must succeed on a FCS Save against your INT Check or their next attack targets a phantom position and automatically misses. Outside combat, the illusion is freeform - you may create any visual, auditory, and olfactory illusion that fits within the area. The illusion is convincing at a distance. Creatures interacting directly with the illusion may attempt an INT Save against your INT Check to disbelieve.