AlterationThe Turning of Forms
Absolute Zero
4School Level34SP
Heat is a memory. You erased it.
- Action
- 1 1/2 Actions
- Willpower
- 28
- Range
- 30 meters
- Save
- RES Save
You reduce the temperature around a creature you can see within 30 meters to near absolute zero. The target must make a RES Save against your INT Check. On a failed save, the target takes 2d10 + INT Bonus Cold(5) damage. If the target already has Cold Rating, they receive Cold(7) instead of Cold(5). On a successful save, the target takes half damage and becomes Paralyzed until the end of your next turn. Any uncontained liquid within 5 meters of the target instantly freezes.