Equipment·Weapons
Equipment
The Edged Arguments - Steel, haft, and the settling of old debts.
A two-handed dagger. Deals crushing damage at 1m reach.
A one-handed dagger. Deals crushing damage at 1m reach.
A one-handed dagger. Deals piercing damage at 1m reach.
A one-handed dagger. Deals piercing or slashing damage at 1m reach.
A one-handed sword. Deals piercing damage at 1m reach.
A one-handed sword. Deals slashing damage at 1m reach.
A versatile sword. Deals piercing or slashing damage at 1m reach.
A versatile sword. Deals slashing damage at 2m reach.
A two-handed sword. Deals slashing damage at 2m reach.
A one-handed axe. Deals slashing damage at 1m reach.
A versatile axe. Deals slashing damage at 1m reach.
A two-handed axe. Deals slashing damage at 2m reach.
A versatile hammer. Deals crushing damage at 1m reach.
A one-handed hammer. Deals crushing damage at 1m reach.
A two-handed hammer. Deals crushing damage at 2m reach.
A versatile polearm. Deals crushing damage at 1m reach.
A versatile polearm. Deals piercing damage at 1m reach.
A versatile polearm. Deals slashing or piercing damage at 2m reach.
A two-handed polearm. Deals slashing or piercing damage at 2m reach.
A two-handed bow. Deals piercing damage at 40m reach.
A two-handed bow. Deals slashing or piercing damage at 80m reach.
A two-handed bow. Deals slashing damage at 100m reach.
A versatile crossbow. Deals piercing damage at 20m reach.
A two-handed crossbow. Deals piercing damage at 40m reach.
A two-handed crossbow. Deals slashing or piercing damage at 90m reach.