Equipment·Consumables
Equipment
The Spent Graces - Draughts and tinctures, gone in a single hour of need.
Minor Healing Potion; restores RES die + 4 HP.
Standard Healing Potion; restores RES die + 8 HP.
Greater Healing Potion; restores RES die + RES bonus + 12 HP.
Superior Healing Potion; restores RES die + RES bonus + 16 HP.
Master Healing Potion; restores RES die + RES bonus + 20 HP.
Minor Willpower Potion; restores FCS die + 4 WP.
Standard Willpower Potion; restores FCS die + 8 WP.
Greater Willpower Potion; restores FCS die + FCS bonus + 12 WP.
Superior Willpower Potion; restores FCS die + FCS bonus + 16 WP.
Master Willpower Potion; restores FCS die + FCS bonus + 20 WP.
Grants temporary WP equal to INT bonus die for 1 hour.
Reduces WP cost of next 3 spells or abilities by 2 for 10 minutes.
Grants Physical Resistance(1) versus all damage for 5 rounds.
Grants +2 STR for checks and damage for 10 minutes.
Grants +2 AGI to defense and skill checks for 10 minutes.
Grants +2 INT to skills and spell damage for 30 minutes.
Climb walls and ceilings at half speed for 10 minutes.
Grants one extra half-action within the next 5 rounds.
Float up to 3m off the ground for 5 minutes.
Throw or smash for 3m radius, 3d6 Force damage.
Grants one extra Bonus Action for defense each round for 3 rounds.
Grants +2 attack, +5 speed, and -2 Defense for 5 rounds.
Breathe and speak underwater for 1 hour.
Grants Fire Resistance(2) and Cold Resistance(2) for 4 hours.
Grants +5 Perception, darkvision 15m, and see invisible for 10 minutes.
Transform into an animal up to user size for 30 minutes.
Speak and understand all common languages for 6 hours.
Teleport up to 30m to a visible location.
Reduce body and gear weight by 90 percent for 5 minutes.
Magical link between two willing creatures for 24 hours.
Transform into mist; pass through small openings; immune to physical damage.
Grants exceptional swim speed; mud and shallow water unhindered.
See and speak with the recently deceased.
Emit hypnotic glow that fascinates observers.
Grants limited control of nearby plant and fungal life.
Walk on unstable surfaces such as quicksand, mud, and water.
Grants accelerated reflexes for the encounter.
Telepathic communication with nearby allies.
Removes the Dying condition and restores the drinker to 1 HP.
Reduces all conditions except Dying; applies Incapacitated for 1 hour.
Extends waking by 24 hours or more with no penalty.
Burrow through soil at half speed for 10 minutes.
See the ethereal plane and hidden spirits for 5 minutes.
Communicate with non-magical animals for 30 minutes.
Preserves the last hour of memory for future perfect recall.
Grants +5 to tracking checks for 1 hour.
Restores 1d4 HP and 1d4 WP at the start of each turn for 3 turns.
Restores WP equal to FCS bonus during a short rest.
Grants temporary max HP equal to RES bonus for 1 hour.
Reduces Dazed, Stunned, and Confused conditions by 2 levels.
Reduces Bleed by 3 and prevents new Bleed for 10 minutes.
Reduces Cold by 2 and grants Cold Resistance(1) for 30 minutes.
Reduces Poison by 2 and grants advantage on poison saves for 1 hour.
Grants +2 to concentration and INT skills for 1 hour.
Grants darkvision out to 10 meters for 4 hours.
Grants +3 to Nature and Survival checks for 6 hours.
Grants +2 to fine motor control for 30 minutes.
Halves the WP cost of one spell.
Whispers messages up to 100m to a specific recipient for 10 minutes.
Perfect recall of events up to 1 week ago, for 10 minutes.
Breathe underwater for 10 minutes.
Grants Cold Resistance(1) for 1 hour.
Grants +3 to Scrutiny when detecting lies for 30 minutes.
Grants one chosen animal trait for 1 hour.
Understand one chosen language for 2 hours.
See clearly up to 1km in one chosen direction for 10 minutes.
Communicate with a sleeping nearby creature during their sleep.
Perfect recall of the next 5 minutes after drinking.
Sense plants and speak with ancient trees.
Leaves no tracks and muffles sounds of movement.
Grants low-light vision and brief sight of magical auras.
Grants protection against shadow creatures and mimics.
Voice carries far and echoes through valleys.
Improved balance and reduced falling damage on vertical surfaces.
Breathe underwater while retaining air breathing.
Grants temporary natural armor reducing physical damage.
Grants visions of the ancient dragon-era past for a brief session.
Grants Cold Resistance (3) for 24 hours; immune to freeze effects.
Drink to gain one freezing breath exhalation; source lists three uses, encoded as one pending design.
Slows time around the drinker, granting extra actions for 5 rounds.
Drink to call a snowfall and freezing zone regardless of climate.
Target takes double damage for 3 rounds after consumption.
Negates healing and regeneration on the drinker for 10 minutes.
Empowers any poison to three times potency and resists antidotes.
Rapidly decays non-living organic matter on contact.
Drains stamina; imposes disadvantage on physical actions for 1 hour.
Regenerates 1d6 HP per turn for 10 rounds.
Immunity to disease, poison, and natural toxins for 24 hours.
Heals 5 HP per hour for 3 days while bandages remain applied.
Meld into a living tree for an 8-hour safe rest.
Produces an unextinguishable flame for 24 hours when poured.
Drink to gain one fire-cone exhalation; source lists three uses, encoded as one pending design.
Grants Fire Resistance (3) and heat immunity for 12 hours.
See events at the current location up to 100 years in the past.
Capture a moment in time and revisit it by touching the flask.
Out of sync with time for 5 rounds; difficult to hit.
Reveals tracks and traces up to 7 days old over a marked area.
Grants perfect recall of anything experienced while worn.
Removes magical interference and reveals hidden auras for 10 minutes.
Empowers the drinker's next 3 spells: max damage or extended duration.
Transfers magical properties from one item to another for 1 hour.
Restores all expended magical energy in one use.
Forms a barrier that absorbs the next 3 hostile spells.
Grants perfect recall of forgotten memories.
Grants protection from mind-affecting magic for 8 hours.
Subject cannot lie for 10 minutes after consumption.
Establishes a temporary telepathic bond between two drinkers for 24 hours.
Grants limited precognition: advantage on reactions for 1 hour.
Direct one's own dreams or enter another sleeper's dream.