Condition
Prone
On the ground. Melee attackers gain +4 to Hit. Ranged attackers suffer –2 to Hit. Cannot use Dodge.
- Stack Size
- -
- Duration
- Type: until condition; Condition: prone cleared
- Resolution
- Engine Tracked
- Suppressible
- Yes
Effect
While you are on the ground, melee attackers gain +4 to hit you and ranged attackers take -2 to hit you. You cannot Dodge.
Standing Up
Spend 1 Action on your turn to stand and clear Prone immediately. No roll is required.