Condition
Drunk
Intoxicated. Staged effects by stack count. May cause Incapacitation.
- Stack Size
- -
- Duration
- Type: until condition; Condition: all drunk stacks cleared
- Resolution
- Gm Adjudicated
- Suppressible
- Yes
Effect
Drunk builds in tiers as the stacks climb:
- At 1 stack, +2 to social rolls.
- At 3 stacks, the social bonus fades and you gain +2 to STR rolls.
- At 5 stacks, +4 to STR rolls but -4 to AGI rolls and -4 to social rolls.
Passing Out
Whenever your stacks exceed your RES bonus, roll RES + FCS with no bonus against your stack count. On a failure you fall Incapacitated until your stacks drop back below your RES bonus.
Recovery
A stack fades every 2 hours.