Condition
Bleeding
Take damage equal to stack size at end of turn. Stacks decay over time.
- Stack Size
- 20
- Duration
- Type: until condition; Condition: bleed stacks cleared
- Resolution
- Engine Tracked
- Suppressible
- Yes
Effect
At the end of each turn you take Physical damage equal to your Bleeding stacks. Physical Resistance reduces this damage.
Resisting
Spend 1 Action to make a RES Save against your stack count + 2. On a success you take no Bleeding damage that tick; this succeeds automatically when your RES bonus is higher than your stack count. Resisting prevents the damage but does not remove any stacks.
Recovery
Bleeding does not fade during combat. Out of combat it decays by 1 stack per minute until it clears.