Rogue PathThe Quiet Knife

Nightblade

Surgical assassin who studies their targets like puzzles and vanishes without a trace.

Pick Tree

11 picks along the Nightblade path. Pair them with the general Rogue class picks.

Level 2

Cut Deep

1/2 Action·8 WP12 SP

Choosing this locks Nightblade as your Specialization. Spend a ½ Action to make a melee Attack. On hit, target takes normal damage, gains Bleed(5), and you gain 1 additional Bonus Action to be used this turn.

  • Melee
  • Single Target
Details →

Level 3

Death Mark

1 Action·6 HP28 SPDark Arts

Requires: Pick: Cut Deep

Spend 1 Action to make a small cut on yourself and describe your target within 20 meters marking them with a shadowy rune that is invisible to all but you. For the next minute, your attacks against this target ignore Physical Resistance. If you are Unseen to target when you attack them, you deal an additional 3d8 damage. You can have only one Mark active at a time.

  • Single Target
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Assassinate

1/2 Action·12 WP22 SP

Requires: Pick: Cut Deep

Spend a ½ Action to strike with deadly precision. Make a melee attack against a target. If you are Unseen to the target, this attack automatically scores a critical hit if it hits.

  • Melee
  • Single Target
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Level 4

Blight Darts

1/2 Action18 SP

Requires: Pick: Cut Deep

Spend a ½ Action to dip your thrown weapons into deadly poison while saying an incantation. The thrown weapons deal additional 2d8 Poison(5) Damage on hit. The effect lasts until next Rest. Requires you to have poison available for dipping. A vial of poison is expended each time the ability is used.

  • Ranged
Details →

Level 5

Shade Form

1/2 Action·50 WP50 SP

Requires: Pick: Cut Deep · Attribute: AGI 10

For 5 rounds, become imperceptible. All your attacks count as Unseen. Other senses still function - footsteps, sound, disturbed surroundings can betray your presence. You gain +10 Defense Rating against attacks from creatures that have not detected you. Enemies within melee reach may spend an Action to attempt a Perception Check against your AGI Check. On success, they can target you normally until the start of your next turn. Creatures with non-sight detection methods (tremorsense, blindsight, magical detection) interact with you normally. Area attacks still affect you normally.

  • Utility
Details →

Level 6

Leg Sweep

Bonus Action + 1 Action·6 WP30 SP

Requires: Pick: Cut Deep

Spend a Bonus Action to sweep a target's legs within melee range. The target must succeed an AGI Save against your AGI Check or be knocked Prone. A Bleeding target takes a penalty to this save equal to their Bleed rating.

  • Melee
  • Single Target
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Flurry of Blades

Bonus Action + 1 Action30 SP

Requires: Pick: Cut Deep

Once per turn, when you hit an enemy with a Ranged Basic Attack using a thrown weapon, you gain 1 additional Bonus Action to be used this turn. Additionally, once per turn, you may make a Ranged Basic Attack with a thrown weapon as a Bonus Action.

  • Ranged
Details →

Level 7

Requires: Pick: Cut Deep, Shade Form

While Shade Form is active, when you kill a Death Marked target, the Mark transfers to the nearest enemy within 10 meters at no action cost. Additionally, Death Marked targets take an additional 1d8 damage on hit. Critical hits quadruple Death Mark damage (result, not dice).

Details →

Level 8

Killing Blow

Bonus Action + N·10 WP35 SP

Requires: Pick: Cut Deep

Once per round, when you hit an enemy whose HP is below half, you may declare a Killing Blow. Spend any number of Bonus Actions - for each Bonus Action spent, deal additional damage equal to twice your level. Killing Blow damage bypasses all Resistances and armor. If a Killing Blow reduces a target to 0 HP, your next attack this turn or next turn is made with full FCS bonus regardless of degradation.

  • Melee
  • Single Target
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Level 9

Requires: Pick: Cut Deep

When you reduce an enemy to 0 HP, you may immediately perform a Hide action as a Free Action with a +5 bonus to your Stealth roll. You may use this ability even in plain sight or daylight - you momentarily disperse into shadow. If there is nothing to conceal you after your turn ends, you become visible again at the start of your next turn. You remain Unseen until then.

  • Utility
Details →

Level 10

Death's Arrival

1 Action·30 WP·10 HP50 SP

Requires: Pick: Cut Deep

You designate a target you can see within 30 meters. You instantly appear behind them and make a melee attack that automatically hits and critically strikes. This attack ignores all Resistances and armor. If the target is below half HP, they must succeed a RES Save against your AGI Check or be killed outright. If the target's TR exceeds your level, they gain a bonus to this save equal to the difference. On a successful save, the target takes additional damage equal to three times your level. Regardless of outcome, you may immediately perform Vanishing Act without requiring a kill.

  • Melee
  • Single Target
Details →
Rogue · NightbladeØMEN: After Dragons