Primal PathThe Green Memory

Beastmind

Transcends the line between humanoid and animal, shifting forms and borrowing instincts that civilization has long forgotten.

Pick Tree

15 picks along the Beastmind path. Pair them with the general Primal class picks.

Level 2

Choosing this locks Beastmind as your Specialization. While in Beast Shape, gain temporary HP equal to your level × 2 and temporary WP equal to your level. You also gain Physical Resistance(1). The temporary points affect Beast Shape only and when you lose the Beast Shape, you lose the temporary points as well.

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Requires: Pick: One With The Beast

Spend a ½ Action to make a ferocious Melee attack. Add RES Die to your Damage Roll. If you are in Beast Shape, the target must succeed a FCS Save against your STR Roll or gain Fear(1).

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Level 3

Requires: Pick: One With The Beast

Beasts you have summoned or befriended obey your commands to their best ability. They understand your intentions and once per turn, you may as a Free Action give them simple commands (Attack that, run there, fetch that).

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Requires: Pick: One With The Beast

Spend a Bonus Action to leap up to twice the normal distance. If you end your movement adjacent to an enemy, you may make a Melee Attack against them as a Free Action. In Beast Shape, add leap distance in meters to the damage of this attack.

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Requires: Pick: One With The Beast

You can transform into Beasts with TR equal to your level and up to one Size larger than yourself. You also gain +2 Bonus to either STR, RES or AGI, depending on the Beasts type while in Beast Shape.

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Requires: Pick: One With The Beast

You gain Darkvision while in any Beast Form. Additionally your Initiative is increased by 2 and you succeed Ambush Checks on a tie.

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Level 4

Requires: Pick: One With The Beast

Spend 1 Action to shout a deafening roar. All enemies within 10 meters must succeed a FCS Save against your STR Check or gain Fear(1). If in Beast Shape, allies within range gain +2 to Attack Rolls until the end of your next turn.

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Requires: Pick: One With The Beast

You may cast Nature spells while in Beast Form with additional cost of 4 WP. The spells you cast are Slowed, increasing their Cast time by one step.

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Level 5

Apex Predator

1 Action·50 WP50 SP

Requires: Pick: One With The Beast

For 10 minutes, transform into a creature up to TR+3 (exceeding normal TR cap). Retain full spellcasting ability in this form. Gain all creature abilities including special attacks, resistances, movement types, and senses.

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Level 6

Requires: Pick: One With The Beast

When you shapeshift into a Beast, your physical attribute bonuses are added to the beast's physical attribute bonuses, up to a maximum of 20 each. Your attacks in Beast Shape deal additional Nature damage equal to half your INT Bonus. Additionally, your attacks and abilities while in Beast Shape trigger Burgeoning Shell.

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Requires: Pick: One With The Beast

Your Beast Shape duration becomes a number of hours equal to your level minus the beast's TR (minimum 1 hour).

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Level 7

Requires: Pick: One With The Beast, Apex Predator

Your Apex Predator duration increases to 1 hour. Additionally, while in Apex Predator form, your Chimera Form physical attribute bonus cap increases to 22.

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Level 8

Requires: Pick: One With The Beast, Bestial Magic

Your spells in Beast Shape are no longer Slowed. Additionally, Nature spells you cast in Beast Shape no longer cost additional WP from Bestial Magic.

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Level 9

Requires: Pick: One With The Beast, Chimera Form

While in Beast Shape, for each physical attribute (STR, AGI, RES), you may use either the beast's die or your own die, chosen when you transform.

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Level 10

Requires: Pick: One With The Beast

When you transform into a Beast Shape, you may apply the Elite trait to that form. This applies to any Beast Shape including Apex Predator.

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Primal · BeastmindØMEN: After Dragons