Mission
A hybrid of divine and arcane, orchestrating the battlefield by holding bonds with ally and enemy at once.
Pick Tree
15 picks along the Mission path. Pair them with the general Priest class picks.
Level 2
Choosing this locks Inquisition as your Specialization. You may maintain two Sanctified targets simultaneously - one ally AND one enemy. This forms a Conduit between them. While the Conduit is active: - Your Sanctified ally gains +2 to hit against the Sanctified enemy. - When the Sanctified ally deals damage to the Sanctified enemy, the ally recovers HP equal to your level. - When the Sanctified ally receives damage from the Sanctified enemy, damage is reduced equal to your level and the ally recovers WP equal to your level. Sanctify triggers affect whichever target is appropriate. Gain one Arcane school level.
Details →Mana Siphon
Requires: Pick: Inquisitorial Mandate
Use 1 Action. Target within 20m loses WP equal to half spell cost + FCS Bonus. You gain WP equal to amount drained.
Details →Level 3
Reciprocal Bond
Requires: Pick: Inquisitorial Mandate
The Conduit intensifies. When you heal your Sanctified ally with a spell, the Sanctified enemy takes Divine damage equal to your level. When you hit your Sanctified enemy with an attack or spell that deals damage, your Sanctified ally is healed equal to your level.
Details →Expanded Studies
Requires: Pick: Inquisitorial Mandate
Learn one Level 1 Arcane spell of your choice. First cast after each Rest costs no WP.
Details →Inquisitor's Focus
Requires: Pick: Inquisitorial Mandate
When your Sanctified ally recovers WP from any source, you recover half that amount (rounded down, min 1).
Details →Divine Sentence
Requires: Pick: Inquisitorial Mandate
Use a ½ Action to make a ranged spell attack (30m) against your Sanctified enemy. On hit, deal FCS Roll + FCS Bonus Divine damage. If the target is Sanctified, they also lose WP equal to your level. If Seal the Accused stun is active on them, the damage and WP loss are doubled. If the target is Sealed, the attack automatically hits. This spell triggers Reciprocal Bond.
Details →Level 4
Heavenly Mandate
Requires: Pick: Inquisitorial Mandate
You may cast spells through your Sanctified ally. Spells originate from the ally's position for targeting and range purposes.
Details →Selective Atonement
Requires: Pick: Inquisitorial Mandate
If you focus your Sanctify on one target only, ally or enemy, they receive double effects from Sanctify triggers.
Details →Seal the Accused
Requires: Pick: Inquisitorial Mandate
Roll FCS Check against the Sanctified enemy's RES Save. On a fail, they take Divine damage equal to your FCS Bonus and become Stunned for 3 rounds. On a success, they take the Divine damage but avoid the Stun.
Details →Level 5
Fate Divided
Requires: Pick: Inquisitorial Mandate
Spend ½ Action. For 3 rounds, ending after your third turn, the Conduit overflows - affecting up to three allies and three enemies simultaneously. All affected allies and enemies receive Inquisitorial Mandate effects when they trigger. You also gain the effects but cannot trigger them.
Details →Level 6
Last Trial
Requires: Pick: Inquisitorial Mandate
If you or your Sanctified ally reduces your Sanctified enemy to 0 HP, you both regain HP and WP equal to double your level. Additionally, you may retarget your Sanctify as a Free Action when the Sanctified enemy is reduced to 0 HP.
Details →Grounded Tenet
Requires: Pick: Inquisitorial Mandate
Your Sanctified enemy must succeed a RES Save against your FCS Check or become Immobilized for 3 rounds. If the enemy is under the effect of Seal the Accused, they lose the Stunned condition and become Paralyzed (3) instead.
Details →Level 7
Expanded Prosecution
Requires: Pick: Inquisitorial Mandate, Fate Divided
During Fate Divided, at the start of each of your turns (including the activation turn), designate one ally-enemy pair as your active Conduit. You must choose a different pair each round. Only the active pair receives Conduit benefits and penalties from your actions. You may still target any creature with your abilities, attacks, and spells. Passive Conduit effects continue to function across all affected targets regardless of which pair is active.
Details →Level 8
Burden of Proof
Requires: Pick: Inquisitorial Mandate
Your Sanctified ally gains +2 to hit and +2 damage against your Sanctified enemy. This replaces the +2 to hit granted by Inquisitorial Mandate. After three consecutive rounds without changing either Sanctified target, the bonus increases to +4 to hit and +4 damage. Switching either target resets the count.
Details →Level 10
Compelling Repentance
Requires: Pick: Inquisitorial Mandate
Use 1½ Actions. Every enemy within 20 meters must succeed a FCS Save against your FCS Check. For 3 rounds, failed enemies lose 4 DR and take 4 additional damage from all attacks and spells. Enemies that succeed lose 2 DR and take 2 additional damage from all attacks and spells. Your actual Sanctified enemy is unaffected by this ability and retains their current Conduit effects instead.
Details →