Mage PathThe Lettered Mind

Alteration

Reshapes reality at the margins, shielding allies, redirecting harm, and turning the tide at exactly the right moment.

Pick Tree

16 picks along the Alteration path. Pair them with the general Mage class picks.

Level 2

Choosing this locks Alteration as your Specialization. Your Spells that target friendly characters cost half the WP.

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Requires: Pick: Redeeming Focus

When using Manabarrier, you may also target a friendly character up to 30 meters from you who gains the barrier. At Level 2, you may focus your barriers on any two characters or a single target with doubled effect. Requires Character level 4 for level II.

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Level 3

Requires: Pick: Redeeming Focus

Your Manatransfer is empowered. You may use it once per combat and gain additional uses at levels 5 and 8.

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Requires: Pick: Redeeming Focus

You may halve the WP Cost of any Alteration spells up to half your level (rounded down) times per day.

  • Utility
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Level 4

Requires: Pick: Redeeming Focus, Barrier Divination I

When using Manabarrier, you may also target a friendly character up to 30 meters from you who gains the barrier. At Level 2, you may focus your barriers on any two characters or a single target with doubled effect. Requires Character level 4 for level II.

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Requires: Pick: Redeeming Focus

You may focus Manatransfer on an Ally up to 10 meters from you.

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Requires: Pick: Redeeming Focus

You regain half of the WP Cost of Cold Spells cast up to 3 times per day.

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Requires: Pick: Redeeming Focus

Your Melee Spells become more effective. Melee Spell Attacks gain 2 to Hit and Damage. Additionally WP gained from any source is increased by 2.

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Requires: Pick: Redeeming Focus

Your spells with beneficial effects to allies also heal for Half of your INT Bonus. Additionally, you may choose to alter a targeted Manabarrier to Heal instead of shield.

  • Heal
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Level 5

Temporal Sovereignty

1 Action·50 WP50 SP

Requires: Pick: Redeeming Focus

For 5 rounds, you and all allies within 20m may choose one beneficial effect at the start of each turn: +2 to all rolls, +5 movement speed, or one additional Bonus Action. You also choose one effect each turn. All enemies in the area suffer -2 to all rolls and -5 movement speed for the full duration. The zone moves with you.

  • AoE
  • Utility
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Level 6

Requires: Pick: Redeeming Focus

Your mastery over time extends to protecting others. When you cast a spell with a beneficial effect on an ally, that ally gains Temporal Shield until the start of your next turn. While Temporal Shield is active, the next attack made against them (hit or miss) grants the ally +INT Bonus to their Defense Roll against that attack. The shield is then consumed. Additionally, your Barrier Divination range increases to 40 meters and you may maintain barriers on up to 3 targets simultaneously (each drawing from your WP separately).

  • Utility
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Requires: Pick: Redeeming Focus

Your control over space and time infuses your close-quarters spellcasting. When you hit a creature with a Melee Spell Attack, choose one: - **Displacement Strike:** The target is teleported up to 3 meters in a direction you choose (no save). Does not provoke Attacks of Opportunity. - **Temporal Lag:** The target's next action this round is Slowed by one step. Additionally, once per turn when you make a Melee Spell Attack, you may teleport up to 5 meters to an adjacent space before the attack as part of the same action (does not require Blink).

  • Melee
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Level 7

Requires: Pick: Redeeming Focus, Temporal Sovereignty

While Temporal Sovereignty is active, the zone expands to 30 meters. You and your allies may choose two beneficial effects at the start of each turn instead of one - either two different effects or the same effect doubled (+4 all rolls, +10 movement speed, or two additional Bonus Actions). You may choose two effects as well.

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Level 8

Requires: Pick: Redeeming Focus

Once per combat, when you cast an Alteration spell, you may immediately cast the same spell again at half WP cost targeting a different creature or area. This second casting does not count toward the one-spell-per-ability-per-turn limit but does consume the normal action cost. Additionally, Redeeming Focus now also applies to Alteration spells targeting yourself.

  • Utility
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Level 9

Phase Blade

1/2 Action·20 WP35 SP

Requires: Pick: Redeeming Focus

For 3 rounds, your melee weapon attacks become Melee Spell Attacks using INT. Each hit triggers Warped Edge effects normally. Additionally, on any turn where you land two or more melee hits on the same target, you may spend a Bonus Action to unleash a Phase Strike - the target is simultaneously hit across three temporal states, taking 1d10 Cold + 1d10 Fire + 1d10 Force damage. Phase Strike's three damage types cannot be individually resisted - the target must have resistance to all three to reduce any of them.

  • Melee
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Level 10

Temporal Revision

Free Action·30 WP50 SP

Requires: Pick: Redeeming Focus

As a Free Action on your turn, store your current state - position, HP, WP, conditions. Take your turn normally. At the start of your next turn, you rewind to your stored state completely. All actions you took during the intervening turn still happened - damage dealt, conditions inflicted, spells cast all persist in reality. Only you revert. If your saved position is occupied when the rewind triggers, you appear in the nearest available space.

  • Utility
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Mage · AlterationØMEN: After Dragons