Salvation
Stands between harm and the harmless, wielding compassion and force in equal measure to preserve life.
Pick Tree
12 picks along the Salvation path. Pair them with the general Justicar class picks.
Level 2
Faithful Protector
Choosing this locks Salvation as your Specialization. Spend 1 Action to summon an ethereal protector of pure light that emerges in a space next to you. The protector stays by your side for 10 rounds and mimics your actions, granting an extra target for your protective and healing spells. You may use a Free Action to invoke the Protector to absorb the damage from one attack, protecting you and ending the effect. Each time you resummon the Protector after a sacrifice, the WP cost increases by 10. This additional cost resets after a Rest.
Details →Level 3
Sacred Bond
Requires: Pick: Faithful Protector
Use a Bonus Action to create a divine bond with an ally within 10 meters. While bonded, the first time each round that either of you recovers HP or WP from any source, the other recovers half that amount. Each direction triggers once per round, resetting at the start of your turn. Bond lasts until you bond a different ally, combat ends, or the distance exceeds 20 meters. You may only have one Sacred Bond active at a time.
Details →Guarding Aura
Requires: Pick: Faithful Protector
As a Bonus Action on your turn or any time you target an ally with a protective or healing spell, you may Activate Aura of Protection on them. The aura counts as both your and targets aura and will disappear if either of you disables it or activates another aura. WP Cost for Aura of Protection is halved when targeting the Aura on someone else.
Details →Level 4
Requires: Pick: Faithful Protector
The first Ability or Divine spell you cast each combat costs half the normal WP (rounded down).
Details →Enduring Protector
Requires: Pick: Faithful Protector
Your Faithful Protector becomes permanent, persisting outside of combat until you take a Rest or it is sacrificed. While outside of combat, the Protector remains at your side and continues to mirror your healing spells. If sacrificed, the escalating recast cost from Faithful Protector continues to apply.
Details →Level 5
Level 6
Deepened Bond
Requires: Pick: Faithful Protector, Sacred Bond
The first healing effect each round that targets your bonded ally heals additional HP equal to your FCS Bonus and recovers WP equal to your FCS Roll (no bonus).
Details →Sheltering Light
Requires: Pick: Faithful Protector
When an ally within 5 meters would receive a condition, you may use a Bonus Action to reduce the condition's rating by up to half your Level (rounded down). Each rating reduced costs 6 WP. Exhausted, Fatigued, and Dying cannot be reduced by Sheltering Light.
Details →Level 7
Requires: Pick: Faithful Protector, Miracle
When you use Miracle, your WP drops to your FCS Bonus + INT Bonus instead of 1.
Details →Level 8
Projected Guardian
Requires: Pick: Faithful Protector, Enduring Protector
Your Faithful Protector gains a defensive Bonus Action that can be used to defend you or any ally adjacent to it. You may project the Protector to any ally within 5 meters as a Bonus Action. While projected, the Protector only mirrors healing and protective spells you cast on the ally it is stationed with. While adjacent to you, it mirrors spells cast on any ally as normal. The Protector remains stationed until you recall it (Bonus Action), project it to a different ally, or it is sacrificed.
Details →Level 9
Requires: Pick: Faithful Protector
At the end of each round in which you healed at least one ally, you accumulate 1 stack of Perseverance. At any point, you may expend all stacks as a Free Action. Each stack restores 2 HP and 2 WP to all allies within 5 meters.
Details →Level 10
Last Benediction
Requires: Pick: Faithful Protector
Usable once per Rest. As a Bonus Action, command your Faithful Protector to perform its final act. The Protector must be projected to an ally. For 3 rounds, at the start of each of the ally's turns, they recover HP equal to your INT Bonus + FCS Bonus and WP equal to your FCS Bonus. All conditions on the ally are reduced by 1 each round. Dying, Exhausted, and Fatigued cannot be reduced by this effect. After 3 rounds, the Protector vanishes. The recast tax from Faithful Protector applies to resummon.
Details →