Divine
Delivers exactly what is deserved, standing as the hand that balances the scales between mercy and tyranny.
Pick Tree
9 picks along the Divine path. Pair them with the general Justicar class picks.
Level 2
Divine Smiting
Choosing this locks Divine as your Specialization. Your Smite abilities deal 2 Extra Divine Damage and return 2 WP on hit.
Details →Level 3
Sacred Armament
Requires: Pick: Divine Smiting
You have blessed your Melee Weapons to carry the word of your Deity. All attacks made with them deal additional Divine Damage equal to your level.
Details →Level 4
Wrath of Light
Requires: Pick: Divine Smiting
Spend 1 Action to cast Wrath of Light. A flash of holy light emerges from your weapon, blessing your Melee Attacks. For 3 rounds, any time you make a Melee Attack, also Roll INT die. You may add the INT die to either Hit or Damage. If INT die is spent on damage, the damage type becomes Divine instead.
Details →Level 5
Chains of Divine Wrath
Requires: Pick: Divine Smiting · Attribute: FCS 10
For 3 rounds, your smites chain to all enemies within 5m of the primary target. Each kill extends duration by 1 round. No maximum duration.
Details →Level 6
Binding Smite
Requires: Pick: Divine Smiting
When you hit with a melee attack that deals Divine Damage, you may spend 14 WP to empower the strike. The target must succeed a RES Save against your FCS Check or become Immobilized for 3 rounds. The target also loses WP equal to the Divine Damage dealt. On a successful save, the target is Immobilized for 1 round.
Details →Level 7
Requires: Pick: Divine Smiting, Chains of Divine Wrath
While Chains of Divine Wrath is active, the primary target of your smites takes doubled Divine Damage - roll the smite's Divine Damage normally, then double the result.
Details →Level 8
Endless Fervor
Requires: Pick: Divine Smiting
When you reduce a target to 0 HP with a melee attack that deals Divine Damage, you immediately recover WP equal to the total Divine Damage dealt by that attack and your next melee attack this combat deals additional Divine Damage equal to your Level. This effect can only trigger once per enemy.
Details →Level 9
Smite of Absolution
Requires: Pick: Divine Smiting
Once per combat, when you hit with a melee attack that deals Divine Damage, you may declare Absolution. All Divine Damage from this attack is doubled. If this attack reduces the target to 0 HP, you recover all WP spent on abilities and spells that contributed to this attack.
Details →Level 10
Divine Favor
Requires: Pick: Divine Smiting
When you use a Smite to attack, if your hit roll is a double and the attack hits, the attack becomes unavoidable - the target cannot use active defense against it.
Details →