Fighter PathThe Drilled Edge

Frontline

An unbreakable wall who controls battle flow through positioning, discipline, and the art of holding ground.

Pick Tree

13 picks along the Frontline path. Pair them with the general Fighter class picks.

Level 2

This locks Frontline as your specialization. After Blocking successfully, recover WP equal to Shields Block Rating. You may also use a Bonus Action as reaction to raise your shield and share its Block Rating with an adjacent ally. Lasts until your next turn. Ally loses this bonus if they use a Movement Action before your turn.

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Shield Bash

Bonus Action + 1 Action12 SP

Requires: Pick: Shield Master

When successfully blocking with a shield, you may spend a Bonus Action to hit back the attacker for Damage equal to Shield Block Rating + STR-bonus Crushing Damage.

  • Melee
  • Single Target
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Bolster

Bonus Action + 1 Action·5 WP10 SP

Requires: Pick: Shield Master

Use Bonus Action to Bolster your Defense. Your first two Blocks cost no Bonus Actions until your next turn. Using this Action immediately ends your turn.

  • Utility
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Level 3

Interpose

Reaction·6 WP35 SP

Requires: Pick: Shield Master

When an ally within 3m is targeted by an attack, you may move up to 3m toward them as a Free Action before the attack resolves, placing yourself adjacent to them. You become the target of the attack instead.

  • Utility
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Level 4

Breach the Line

1 Action20 SP

Requires: Pick: Shield Master

Use 1 Action to make two Attacks, first with your Weapon, second with your Shield. Shield attack deals damage equal to STR die + Block Rating, and if it Hits, the target is pushed back 2 meters.

  • Melee
  • Single Target
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Defensive Stance

Free Action·10 WP35 SP

Requires: Pick: Shield Master

As a Free Action, you take on a defensive stance, preparing to protect yourself and adjacent allies. You may attempt to Block any attacks made against allies with a Bonus Actions. Additionally you gain 2 Defense Rating for the duration and can only Step as Movement Action. The stance lasts for 5 rounds or until you take another stance.

  • Utility
Details →

Level 5

Stalwart Guardian

Free Action·50 WP50 SP

Requires: Pick: Shield Master

Activate as a Free Action. Until the start of your next round, ALL damage dealt to allies within 5m redirects to you. You take half damage from redirected attacks.

  • Utility
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Level 6

Grounded Position

1/2 Action30 SP

Requires: Pick: Shield Master

Use a ½ Action to root your position. Until the start of your next turn, you cannot be knocked Prone, pushed back, or physically displaced by any means. While Grounded Position is active, your Block rolls gain an additional RES die.

  • Utility
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Level 7

Requires: Pick: Shield Master, Stalwart Guardian

When you take redirected damage, roll a RES die. Reduce the incoming damage by the result and recover WP equal to the result.

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Level 8

Requires: Pick: Shield Master

When you successfully Block an attack, you may force the attacker to Step 2 meters in any direction of your choosing. The attacker must use the full 2 meters and must end their movement in an unoccupied space. This movement does not trigger any reactive attacks or abilities from other characters.

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Level 9

Requires: Pick: Shield Master, Stalwart Guardian, Stalwart Guardian: Enhanced

Stalwart Guardian now lasts for two rounds rather than one. The effect ends at the start of your third round.

Details →

Level 10

Requires: Pick: Shield Master

When you would be reduced to 0 HP, you instead remain at 1 HP. The next attack made against you before the start of your next turn automatically misses.

  • Utility
Details →
Fighter · FrontlineØMEN: After Dragons