Cultist PathThe Whispered Pact

Necromancy

Treats death as a malleable state rather than an absolute, commanding what lingers on the other side.

Pick Tree

12 picks along the Necromancy path. Pair them with the general Cultist class picks.

Level 2

This locks Necromancy as your Specialization. Your spells and abilities that heal HP now also reduce Bleed Rating by 1 if you choose so, and your choice applies for all targets. Additionally, when you would regain HP or WP from using your own spell or ability, you always gain two extra.

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Level 3

Requires: Pick: Necromancy Specialization

Your Ritual of the Dead is empowered. The duration of the spell is increased to 24 hours and the undead you raise have TR equal to your level, split between them and you may raise up to 3 corpses with the spell. Additionally they gain half of your FCS Bonus to hit. You may also cast Ritual of the Dead twice per Rest, either reanimating new corpses or returning still standing ones to full health, resetting the 24 hour timer on them. You may have up to 6 undead under your control at once.

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Requires: Pick: Necromancy Specialization

Any time you use Lifelink, some residual energy returns to you. You regain 1d2HP and 1d2WP.

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Level 4

Body Double

Bonus Action + 1 Action·28 WP20 SP

Requires: Pick: Necromancy Specialization

Use a Bonus Action and swap places with one of the Dead you have reanimated within 30 meters of you. You assume the position of the Body Double and it assumes yours when you swap places. You can not swap places with the same body more than once. You may use Body Double as a Reaction outside your own turn but not more than once per round.

  • Utility
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Requires: Pick: Necromancy Specialization

Your undead also trigger Spreading Darkness. Additionally your attacks and spells against targets with Spreading Darkness return HP and WP equal to Spreading Darkness damage.

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Requires: Pick: Necromancy Specialization

Your Lifelink range increases by 10 meters and the target also gains HP equal to your INT Bonus and WP equal to your FCS Bonus.

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Level 5

Amalgamation of Corpses

Full Action·50 WP·30 HP50 SP

Requires: Pick: Necromancy Specialization

Spend Full Action to reshape and meld the corpses in your vicinity. You force your minions to merge into a mass of decaying flesh and bones, fusing into it any corpses nearby. The Amalgamation takes shape in a point you choose within 15 meters of you, creating a monstrous hunk of mindless flesh under your command for one hour. The Amalgamation is an Undead with TR equal to your level. Its size is Huge and it has HP equal to two times your max HP and WP equal to your max WP. It has 1.5 Actions and 1 Bonus Action each round. When the amalgamation dies, or after one hour, it breaks apart, leaving only a pool of decaying flesh behind which cannot be raised or revived by any means.

  • Utility
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Level 6

Requires: Pick: Necromancy Specialization

Your animated undead may be targeted by Corpse Explosion. Detonating an undead this way destroys it permanently - it cannot be reanimated or resurrected by any means.

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Level 7

Requires: Pick: Necromancy Specialization, Amalgamation of Corpses

The Amalgamation gains two additional abilities: **Ravenous Absorption** - Passive. At the start of each of its turns, if the Amalgamation is adjacent to a fresh corpse, it absorbs it and regains 20 HP. HP regained beyond its maximum is gained as temporary HP instead. This absorption is uncontrolled and automatic. **Cadaverous Slam** - Active. Cost: 1½ Actions, 50 WP. The Amalgamation slams the ground in a 5 meter radius. All creatures in range must make an AGI Save against the Amalgamation's STR Check. On a fail, they take STR based damage and are knocked prone. On a success, they take half damage and remain standing.

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Level 8

Requires: Pick: Necromancy Specialization

When you kill a humanoid creature, it immediately rises as an undead under your control. The risen undead follows the same rules as undead raised by Ritual of the Dead, including TR calculation. This conversion is automatic and requires no action. Normal undead control limits apply.

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Level 9

Requires: Pick: Necromancy Specialization, Amalgamation of Corpses, Amalgamation of Corpses: Pinnacle Upgrade

When activating Amalgamation of Corpses, you may choose to create two Large Amalgamations instead of one Huge Amalgamation. Each requires at least 3 corpses within 30 meters to form. Each has HP equal to your maximum HP and TR equal to half your level rounded down. Both retain all abilities granted by previous upgrades, however Cadaverous Slam has a reduced radius of 3 meters for Large Amalgamations. Amalgamations exist outside your normal undead control limit and do not occupy undead slots. Activation costs remain unchanged.

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Level 10

Abolish the Dead

1 Action50 SP

Requires: Pick: Necromancy Specialization

Use 1 Action to destroy any number of Undead with TR equal to or less than 1 within 30 meters of you. Each destroyed Undead costs 10 WP and returns 5 HP to you. Undead under your control cannot be targeted by this ability.

  • Ranged
  • Multi Target
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Cultist · NecromancyØMEN: After Dragons