Rogue - Trickery Ability

Coup de Haze

5Level50SP

Reality fractures. Friends become foes. You vanish into chaos.

Action
1/2 Action
Willpower
50

Requires: Pick: Grim Trickster · Attribute: AGI 10

Activate as a Half Action. A 20m radius zone of smoke and shadow decoys erupts around you, lasting 5 rounds. The smoke envelops all creatures within, twisting appearances and spawning shadow decoys that mimic nearby creatures and fight among them. Each round the chaos intensifies. At the start of each enemy's turn within the zone, they must make a FCS Save vs your AGI Check (with a cumulative -1 penalty per round after the first). On failure, they attack a random target within reach - ally, decoy, or enemy. Allies who mistakenly attack a wrong target once are no longer fooled for the remainder. You may teleport to any point within the smoke zone as a Free Action once per turn. You are invisible to all creatures that have failed their save this round. Ranged attacks targeting creatures inside the zone from outside target randomly among all creatures and decoys in the area.

  • AoE
Rogue - Trickery Ability · System ReferenceØMEN: After Dragons