Primal - Nature Ability

Diseased Earth

7Level35SP

The ground festers. Every step is a mistake.

Requires: Pick: Natural Conduit

Nature spells you cast that create Difficult Terrain or restrict movement become toxic. Creatures that start their turn in the affected area or enter it for the first time on their turn must make a RES Save against your INT Check or gain Poison(2). On a success they gain Poison(1).

Primal - Nature Ability · System ReferenceØMEN: After Dragons