Justicar Ability

Zealot's Celerity

2Level14SP

The faithful do not walk toward danger. They arrive.

Action
Bonus Action + 1 Action
Willpower
6
Reach
Melee

Expend a Bonus Action to move up to 5 meters. If you end this movement adjacent to an enemy, your next attack against them this round gains +2 to Hit. While you have an Aura active, Zealot's Celerity costs no WP (once per round) and does not provoke Attacks of Opportunity.

  • Utility
Justicar Ability · System ReferenceØMEN: After Dragons