Justicar Ability
Zealot's Celerity
2Level14SP
The faithful do not walk toward danger. They arrive.
- Action
- Bonus Action + 1 Action
- Willpower
- 6
- Reach
- Melee
Expend a Bonus Action to move up to 5 meters. If you end this movement adjacent to an enemy, your next attack against them this round gains +2 to Hit. While you have an Aura active, Zealot's Celerity costs no WP (once per round) and does not provoke Attacks of Opportunity.