Justicar Ability
Aura of Reckoning
6Level30SP
Stand in the light. Strike with purpose. The divine answers both sword and prayer.
- Action
- Full Action
- Area
- Sphere - r5
Use a Full Action to activate Aura of Reckoning. While active, allies within 5 meters gain +2 to Hit and Damage and deal additional 1d8 Divine Damage with their attacks. Enemies within 5 meters suffer -2 to Hit and Damage. Additionally, healing effects you cast on allies within the aura heal an additional 1d8 HP. The aura lasts for 10 rounds, until you decide to end it (Free Action on your turn) or it is replaced by another aura.